Patch 7.22d

BATRIDER

STICKY NAPALM

  • Sticky Napalm cast range reduced from 700 to 550/600/650/700

BLOODSEEKER

  • Base armor increased by 1

RUPTURE

  • Rupture scepter now has a 0.25 second cooldown rather than a 0 seconds to help with misuse

BOUNTY HUNTER

  • Base health regen increased from 0.5 to 1.25

SHURIKEN TOSS

  • Shuriken Toss cooldown reduced from 9 to 8

CENTAUR WARRUNNER

DOUBLE EDGE

  • Double Edge base damage reduced from 150/200/250/300 to 120/180/240/300

STAMPEDE

  • Stampede manacost increased from 150 to 150/200/250

CHEN

HAND OF GOD

  • Hand of God heal reduced from 300/450/600 to 250/425/600

DIVINE FAVOR

  • Divine Favor active cooldown increased from 60 to 90/80/70/60

CLINKZ

  • Strength gain increased from 1.9 to 2.2
  • Agility gain reduced from 3 to 2.7

BURNING ARMY

  • Burning Army spawn interval improved from 0.8 to 0.7

DARK SEER

  • Base movement speed reduced from 300 to 295
  • Base strength reduced by 1

DARK WILLOW

BRAMBLE MAZE

  • Bramble Maze cooldown reduced from 25 to 20

DAZZLETALENTS

  • Level 15 Talent increased from +125 Cast Range to +200 Cast Range
  • Level 15 Talent increased from +20 Shadow Wave Heal/Damage to +30

DISRUPTOR

  • Attack Range increased from 600 to 625

DROW RANGER

MARKSMANSHIP

  • Marksmanship bonus damage is now treated as regular single instance of damage that can be crit
  • Marksmanship bonus damage increased from 120 to 120/130/140

EMBER SPIRIT

  • Aghanim’s Scepter now reduces manacost to 25 instead of 0

SEARING CHAINS

  • Searing Chains total damage reduced from 90/160/230/300 to 75/150/225/300

TALENTS

  • Level 25 Talent reduced from -25 Remnant Change Restore Time to -20

ENCHANTRESS

  • Base armor increased by 1

NATURE’S ATTENDANTS

  • Nature’s Attendants heal per wisp increased from 10 to 10/11/12/13

ENIGMA

BLACK HOLE

  • Black Hole manacost increased from 275/375/475 to 300/400/500

TALENTS

  • Level 20 Talent reduced from +70 Eidolon Damage to +60
  • Level 25 Talent reduced from +8 Demonic Conversion Eidolons to +7

GRIMSTROKE

SOULBIND

  • Soulbind slow reduced from 10/20/30% to 10%

HUSKAR

INNER FIRE

  • Inner Fire damage increased from 100/155/210/265 to 100/170/240/310

INVOKERTALENTS

  • Level 15 Talent increased from -12s Cold Snap Cooldown to -15s
  • Level 20 Talent increased from +45 Alacrity Damage/Speed to +50

IOTALENTS

  • Level 20 Talent changed from Tether Grants Scepter Bonus to +15 Armor

KEEPER OF THE LIGHT

CHAKRA MAGIC

  • Chakra Magic cooldown reduction from -3/4/5/6 to -4/5/6/7

WILL-O-WISP

  • Will-O-Wisp unit move speed from 25 to 35

LICH

SINISTER GAZE

  • Sinister Gaze cooldown reduced from 30/28/26/24 to 30/27/24/21

TALENTS

  • Level 20 Talent increased from +150 Cast Range to +200
  • Level 20 Talent increased from +2s Frost Shield Duration to +3s

LUNATALENTS

  • Level 10 Talent increased from +15 Attack Speed to +20
  • Level 10 Talent increased from +300 Cast Range to +400
  • Level 25 Talent increased from +25% Lifesteal to +30%

MARSTALENTS

  • Level 15 Talent reduced from +30 Damage to +25

MIRANA

LEAP

  • Leap charge replenish time reduced from 60/50/40/30 to 45/40/35/30

STARSTORM

  • Starstorm Scepter recharge time reduced from 9 to 8

MORPHLING

  • Attribute Shift bonus agility and strength rescaled from 4/5/6/7 to 1/3/5/7

OGRE MAGI

MULTICAST

  • Multicast Item Multicast Buffer Range increased from 200 to 600
  • Multicast Bloodlust Multicast Radius increased from 575 to 700
  • Multicast interval from 0.5 to 0.6

TALENTS

  • Level 15 Talent increased from +300 Health to +350
  • Level 15 Talent increased from +90 Damage to +100

ORACLE

FORTUNE’S END

  • Fortune’s End manacost increased from 75 to 100

PHANTOM ASSASSINTALENTS

  • Level 10 Talent increased from +150 Health to +200
  • Level 20 Talent increased from +20% Blur Evasion to +25%
  • Level 25 Talent increased from +5% Coup de Grace to +10%

PHANTOM LANCER

JUXTAPOSE

  • Juxtapose illusion damage increased from 18% to 20%

PUDGE

FLESH HEAP

  • Flesh Heap health regen increased from 5/8/11/14 to 6/9/12/15

TALENTS

  • Level 15 Talent increased from +16% Rot Slow to +20%

PUGNA

LIFE DRAIN

  • Life Drain damage increased from 150/225/300 to 150/250/350

RIKI

  • Base health regen reduced from 3 to 1

CLOAK AND DAGGER

  • Cloak and Dagger fade delay from 7.5/6/4.5/3 to 6/5/4/3
  • Cloak and Dagger provides 2/3/4/5 HP regen

TALENTS

  • Level 15 Talent increased from -7s Smoke Screen Cooldown to -8s

SLARDAR

  • Aghanim’s Scepter regen bonus increased from 25 to 35

TALENTS

  • Level 10 Talent increased from +6 Health Regen to +8
  • Level 15 Talent increased from +300 Health to +350

SPIRIT BREAKER

NETHER STRIKE

  • Nether Strike bonus damage reduced from 150/200/250 to 120/185/250

SVEN

  • Base damage reduced by 2

STORM HAMMER

  • Storm Hammer cooldown increased from 16/15/14/13 to 19/17/15/13

WARCRY

  • Warcry shield base health reduced from 60/90/120/150 to 60/80/100/120

TECHIES

  • Base intelligence increased by 3

TEMPLAR ASSASSIN

REFRACTION

  • Refraction no longer provides bonus damage when attacking allied units

TERRORBLADE

CONJURE IMAGE

  • Conjure Image incoming damage reduced from 400% to 360%

TINKER

  • Base intelligence increased by 2

HEAT-SEEKING MISSILE

  • Heat-Seeking Missile cooldown reduced from 25 to 18

UNDERLORD

PIT OF MALICE

  • Pit of Malice AoE increased from 390 to 400

TALENTS

  • Level 10 Talent changed from +25 Movement Speed to +30
  • Level 15 Talent increased from +100 Cast Range to +125
  • Level 15 Talent changed from +15 Atrophy Attack Bonus Damage From Heroes to +7 Atrophy Permanent Bonus Damage

VENGEFUL SPIRIT

  • Base intelligence increased by 2
  • Base damage increased by 2

VIPER

POISON ATTACK

  • Poison Attack damage per missing health from 0.25/0.5/0.75/1 to 0.5/0.75/1/1.25

VISAGE

SOUL ASSUMPTION

  • Soul Assumption damage increased from 65 to 75

TALENTS

  • Level 20 Talent increased from +20 Soul Assumption Damage to +25

WARLOCK

FATAL BONDS

  • Fatal Bonds cooldown increased from 24/22/20/18 to 36/30/24/18
  • Fatal Bonds no longer bounces on Roshan
  • Fatal Bonds considers units with another Fatal Bonds as lower priority (will still jump to them if no other units in range)

ZEUS

  • Base armor increased by 1

STATIC FIELD

  • Static Field damage increased from 5/7/9/11% to 6/8/10/12%

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